For The Paladin

Dugi helps you prepare for Cataclysm with his leveling guide to 85

Looking for the fastest way to get to 85 once Cataclysm hits?   Dugi and his team have been working hard to create the ultimate guide to get to 85 in the fastest time. His guide is easy to install and is ready to go for when the expansion is launched on December 7th.  Check out [...]

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New Layout!

We’re making the layout better, for you! (And because it’s pretty)

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Holy Paladins: Changes in 4.0.1 bring big things

Changes in Cataclysm can bring big heals for Holy Paladins

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Protection 101: What It Means To Be A Protection Paladin in Cataclysm

by Baros on Dec.29, 2010, under Cataclysm, Protection Paladin


The following is a compendium of knowledge about the protection paladin for Cataclym. All information is up to date for the current patch.


Stats

Stamina- This stat is the most important not only because it increases our health pool, but helps with Vengeance. This adds attack power as the tank gets hit, which scales up for later tiers to help with threat.

Strength – Let’s face it, at some point you’re going to want a set that maximizes threat at all possible times, and for that you’re going to need to search for some strength. The main reason for this is because of Touched by the Light.

Hit Rating – It’s simple: if you’re not hitting the mob, you’re not generating threat. The magic number for hit rating is 8%, or 961 (841 if you’re draenei).

Expertise – Even if you have the 8% hit rating, there’s a chance that the mob (at this point, a boss) will parry or dodge the attack. This will make sure this doesn’t happen. For expertise, you want to get to 55 expertise (1,652 rating). As a Paladin, take advantage of Glyph of Seal of Truth.

Mastery – This stat for a prot pally helps with the chance to block attacks. For every whole point of mastery you get a 2.25% increase in your chance to block. The amount you block however doesn’t change (30% of the attack, 40% when Holy Shield is up).


Rotation

The rotation for prot pallys has become much simpler. For single mobs, you want to bring out Crusader Strike. For multiple mobs, Hammer of the Rightous. Use your holy power on

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Dugi helps you prepare for Cataclysm with his leveling guide to 85

by Baros on Nov.19, 2010, under Cataclysm, Featured

Looking for the fastest way to get to 85 once Cataclysm hits?   Dugi and his team have been working hard to create the ultimate guide to get to 85 in the fastest time. His guide is easy to install and is ready to go for when the expansion is launched on December 7th.  Check out this video which pretty much explains how the guide works.

As of right now, you can pre-order Dugi’s Alliance and Horde Leveling guide.

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New Layout!

by Baros on Nov.01, 2010, under Featured, Life of Baros

Hey all, just letting you know that I’ve been working on a new layout for how I want the posts to appear on the site, as well as new ways to follow ForThePaladin. While the changes are small now, they will be getting bigger and bigger as the changes get more and more technologically advanced. So enjoy the new “Featured” design, be sure to follow us on twitter!

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Holy Paladins: Changes in 4.0.1 bring big things

by Baros on Nov.01, 2010, under Featured, Holy Paladin


For all of you who have been playing holy paladins in Wrath, you may catch yourself thinking, “It’s totally unfair how a resto shaman or druid has a massive healing spells that can be used on almost everyone in a party/raid all at the same time (ie: Chain Heal/Regrowth/Tranquility) while I’m stuck to my three heals that are single-target only.” Well with the new spells/buffs that are being added to a Paladin’s arsenal, we wont need to worry about being “the worst healers in the game”.

If you’re keeping up with the PTR/latest builds/etc., you’ll know that Paladin heals were increased by 30%.  Why exactly?   Well, when you take a look at the variety of healing spells in the game, you’ll notice that Paladins got the short end of the stick.  Druids get HoT’s that can be cast on many party/raids members, allowing them to say, negate the effects of an aura that is causing damage (Renew and Prayer of Mending) perfect for keeping the tank topped off. Paladins rely on their 3 big heals, and that is why their heals were increased by 30%.

In Wrath, Blizzard tried to give us some of these spells that we’ve been missing out on with spells such as sacred shield and it’s flash of light buff. With Cataclysm, sacred shield is gone and our new Mastery effect Illuminated Healing will basically do the same thing, except now it is passive with our heals. Light of Dawn and Holy Radiance have now given us some form of group healing, and this will definitely benefit when a boss does massive AoE damage or if someone makes a big mistake that needs to be recovered from.

In addition, the way Illuminated Healing scales when mastery points are put into it allows for a very big shield whenever we throw up a heal, and the duration of the shield has been increased from 6 seconds to 8. The longer that the shield lasts, the better the chance that whoever has the shield will be struck again (unless of course it’s the tank, in which case you know that getting hit is inevitable). Therefore, the 2-second increase in it’s duration utilizes our mastery ability best.

I think that Cataclysm’s changes will bring big things to the table for Holy Paladins, and soon we’ll be rising up to a #1 spot in terms of healing. Do you think that these changes are for better or for worse?

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Happy Halloween!

by Baros on Oct.31, 2010, under General, World of Warcraft

Since everyone is out celebrating Halloween, I figured I’d do the same.   Take a look at one of my favorite Raid videos of all time, “BWL: Episode 1 by Empire”

Want to see more of this awesome series? Check out Episode 2 and Episode 3: Part 1 and Part 2

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Raiding to the Past – Baron Geddon

by Baros on Oct.29, 2010, under Featured, General, Raiding to the Past, World of Warcraft


Welcome back to another episode of Raiding to the Past. Today’s boss spawns from WoW’s first raiding dungeon, Molten Core. Baron Geddon (aka: The Big Fire you’re not supposed to stand in) is the 6th boss in MC, and was indeed a major pain in the ass. However, he dropped the Bindings of the Windseeker, which you needed if you were trying to pick up Thunderfury, Blessed Blade of the Windseeker, so I guess he’s not all that bad. Let’s start off with his abilities.

- Inferno: Geddon stands still and emits pulses of fire around him, doing damage to all around him.

- Ignite Mana: Debuffs random players within 45 yards with a debuff that continually burns mana and deal fire as long as mana is burned. Casting cleanse on an infected player will take care of it.

- Living Bomb: Randomly targets a player with a bomb. After eight seconds, the bomb explodes, damaging the target and surrounding allies. The explosion also knocks the target high in the air. You cannot dispel Living Bomb, however you can prevent it with Divine Protection or Ice Block.

- Armageddon: Triggered at 2% health, Geddon stands still and stops attacking. After eight seconds, he explodes dealing tremendous fire damage to anyone within 20 yards.

So besides attacking the tank, he randomly
- Sets people (with mana) on fire and drains their mana
- Sets people on fire (literally)
- Decides “enough is enough” and kills himself just before you can deliver the final blow.

Fun.

Fun Facts about this boss

  • His attacks are fire based, so a high amount of fire resistance (at level 60) is needed. At this point in the game however, just having a fire protection aura on will suffice.
  • If you’re hit with the living bomb, you should IMMEDIATELY turn around and start running towards the wall behind you (see positioning below).
  • If you have are the Living Bomb, try to find a spot where the ceiling will affect how high you get blasted into the air. You’ll take less fall damage, and have less of a strain on healers.

Position

The positioning for this fight (or at least, the positioning for my guild’s strategy) was to have a group of 4 DPS + 1 Healer standing on top of each other (unless the DPS wasn’t ranged) standing far enough that you wouldn’t get hit by Inferno in a circle surrounding Geddon and the tank. If you could do that (and believe me, if you can’t, you shouldn’t be raiding in the first place), your guild was sure to take down this boss.

Loot

Tune in next week, where our raiding will take us into the Temple of Ahn’Qiraj to talk about one of my least favorite bosses, Vek’lor and Vek’nilash aka: The Twin Emperors

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