For The Paladin

Tag: World of Warcraft

Virus is gone, back to gaming

by Baros on Apr.28, 2010, under Life of Baros

I finally managed to get rid of that nasty virus, and now that I’ve reinstalled windows and installed and patched WoW I’m back in the game. So far I’ve gotten to 40 frost emblems and while I know it’s not enough to get any T10 pieces (which cost anywhere from 60 to 95 badges, which is a lot for someone who isn’t raiding ICC), I can say that my gear is improving thanks to the massive amount of triumph badges you can collect from doing 5-6 instances in a row.

Speaking of frost emblems, what piece should I get first? Click on my armory and let me know what you think!

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Raiding to the Past: Magmadar

by Baros on Apr.24, 2010, under General, Raiding to the Past


A lot of times when I talk about WoW, one of my major topics of conversation is what it was like to play the game when it originally came out. It is with that thought that I’d like to present what (hopefully) will become a weekly ritual to forthepaladin: Raiding to the Past. In it, I will discuss raid bosses from raids past and discuss abilities, strategies, and other stories. Enjoy!

Magmadar

Attacks and Abilities (Thanks to WoWWiki.com)

* Magma Spit

Deals 93-107 Fire damage and an additional 75 Fire damage every 3 seconds for 30 seconds. Stacks up to 3 times.
School: Fire
Range: ?? yards

* Lava Breath

Inflicts 1157 to 1343 Fire damage to enemies in front of the caster.
School: Fire
Radius: 35 yards

* Panic

Panics nearby enemies, causing them to flee in fear for 8 sec.
Type: Magic
School: Shadow
Radius: 30 yards

* Lava Bomb

Throws a Lava Bomb at an enemy, creating a fire that inflicts 3200 Fire damage over 8 sec.
School: Fire
Range: 100 yards
Fire Radius: 5 yards

This boss was the first boss to introduce a reason for the spell Tranquilizing Shot, a hunter spell which was learned from a tome which dropped from Lucifron (Molten Core’s first boss). The idea was that he would enrage, which would cause his attack speed and damage to increase so heavily that main tanks everywhere would fall to his brute strength. It was also key to have a group of hunters with Tranq. shot so that they could keep a rotation of who was using the spell and whether it was a hit or a miss.

This was also the first boss that introduced the ever-so-simple raid tactic of “STAY OUT OF THE FIRE!” While unbelievably easy to counter, you will always encounter that one (or more) raid member who doesn’t realize that the orange-red stuff under his feet is actually killing his character. This maneuver has been a staple of many different raid bosses, and this was the first raid boss that implemented the strategy (at least, this is the first I can remember).

He also had a fear which made dwarf priests and shamen unbelievably useful. Why dwarf priests, you ask? Oh, that’s right, you might not remember. At one point, dwarf priests were the only priests (rather, the only race/class combo) that was given the spell Fear Ward, which made any single fear attack on the target null and void, thus breaking the ward. It was crucial that some kind of fear-dispelling spell was placed on the tank, because even though the tank would not lose aggro, Magmadar would follow the tank, which would put the healers out of max range, and thus vulnerable to the fear. If a fear ward or a tremor totem couldn’t be placed in time, a Warrior (yes, 10 times out of 10 the tank in Vanilla WoW was a warrior) would have to do something which is known as a “stance dance”, where he switches from defensive stance to bezerker stance, which would remove the fear, and then back to defensive stance.

If you could manage to stay out of the fear, the fire, and his face, you could end up with some phat loot, including your Tier 1 legs. My personal favorite was the Magma Tempered Boots. Here’s the rest:

Earthshaker
Eskhandar’s Right Claw
Striker’s Mark
Medallion of Steadfast Might
Obsidian Edged Blade
Quick Strike Ring
Aged Core Leather Gloves
Deep Earth Spaulders
Fire Runed Grimoire
Flameguard Gauntlets
Flamewaker Legplates
Mana Igniting Cord
Sabatons of the Flamewalker

And to think, at one point, this was some of the best loot you could find in the game…ahh the memories.

Anyway, tune in weekly for more Raiding to the Past!

~Baros

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Retribution Paladin – Tricks of the Trade for Maximum DPS

by Baros on Apr.21, 2010, under Ret Paladin, spells

For retribution paladins, a solid DPS rotation is based on the fact that cooldowns are not coming up at the same time. In the case of rotation, many people go by what’s known as a “First Come First Serve” (FCFS) rotation. This is because there is no pattern in retribution paladin DPS that would allow us to simply set up our spells in a 1,2,3,4 fasion and just go down the list.

Just remember, on the off-chance that two spells come off the rotation at the same time, PRIORITIZE!

Judgement > Exorcism > Crusader Strike > Divine Storm > Consecration > Holy Wrath

Before any encounter, make sure you are set up for optimum DPS by having Retribution Aura on as well as Seal of Vengence or Corruption. Start off your “rotation” with a Judgement followed by a Consecration. I would go with Judgement of Wisdom because it isn’t your job to worry about heals. You should be more concerned about keeping your mana bar full, because without mana, you’re not going to be doing any serious DPS. Next I would open up a Crusader Strike, simply because it is instant cast, which means faster damage. Divine Strike is next on the list, and works wonders if you are in a group of mobs that require you to deal AoE damage. At this point, your Crusader Strike should be up again, so hit your mob with another one, and then you can follow up with an Exorcism (if the mob is a demon or undead, it will crit, which means extra damage spikes in your DPS). Mana may become an issue, but if you are constantly using Divine Plea, there should be no problems.

Now, some of you may be wondering “What happened to Seal of Command”? Well this spell was great back in the day, but after a few revisions of the spell, it turns out that Seal of Corruption does more overall DPS than Command. *Command may work better in PvP, but I have yet to test this out.

SO TO RECAP:

– There is no solid rotation for Retribution Paladin DPS. You should constantly be on the lookout for which spells are coming up next and use them as they come off the cooldowns.

– Prioritize your spells, make sure that you are doing the most DPS when two or more spells come off cooldown.

– Make sure you are making good use of your Divine Plea spell

Happy Playing!

~Baros

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Baros is back!

by Baros on Apr.20, 2010, under Life of Baros


Hey all!

It’s been a while since Baros has returned to Azeroth, and after a small hiatus, it feels good to be back. But I feel like after such a long period of time that I’ve been gone, a lot has happened and I have a lot of catching up to do. But it does help that:

1) It’s so much easier to get groups for instances (so I can pick up emblems for better gear).
2) Being a Protection/Holy Paladin, it allows me to pick up groups even faster because I’m 1 of 2 VITAL roles in a party (can’t run instances without a tank or a healer).

Since coming back, I’ve replaced my chest piece with Turalyon’s Breastplate of Conquest, which I find to be much better than the last piece I had (which at the moment I can’t even remember because it was that bad). I also got my hands on Rimefang’s Claw…now if only I could find an enchanter on my server that will give this thing Blood Draining.

I also got to check out the new (at least to me anyway) heroic instances – The Forge of Souls, The Pit of Saron, and the Halls of Reflection. I will cover each of these instances later in the week. Each of these instances provided a brand new story to envelop yourself in while attempting to help the Alliance free themselves from the wrath of the Scourge, and I had a blast doing them.

So now with Patch 3.3.3 out and ICC ready to be taken down, expect to hear more from the adventures of Baros, FTP’s Paladin in Training!

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